2021. 8. 24. 05:37ㆍ카테고리 없음
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For a very long time now, if you were building an HO scale track using plastic track, the ability to create a good skid apron has been a challenge. Short of using cork roadbed from train scenery, or using foam insulation, ceiling tiles or sheet rock there were little choices. Tyco, Aurora and AFX had a few items, but they were usually for specialty track sections like chicanes or hairpin turns. And the other solutions were not suited for anyone building a temporary track that may be taken up or redesigned often. So along comes SlotStructuress and their line of CNC routed skid aprons and walls for HO scale plastic track. This is a top of the line product, built to exacting measures. They work on any HO scale plastic track and can be used in both a temporary or permanent layouts. So let’s take a closer look at what SlotStructures offers and how they work with HO plastic track.
Slotborders come as a complete package for your outside or inside skid aprons. In the sample, we received a 12 inch radius outside and inside skid apron with large retaining walls for the outside apron and short walls for the inside pieces. The outside apron and retaining walls are shown above. Slotborders are built with a machined step that allows for small dowels (supplied with the aprons by the way) and are adjustable to fit any of the brands of HO plastic track. This is perfect for the racers that change their layout often or set up racing night on the family room floor.
Here you can see the adjustable dowel placement on a section Tomy AFX track. The pins can be placed to accommodate Tyco, Life-Like and other brands and can be made to match the radius of these brands.
As seen in the pictures above, Slotborders aprons are perfectly level with the track’s racing surface. So you are free to power slide through your turns and still have a level surface to race from. The Slotborder products are CNC machined and are consistent in their shape and contour and leave no gaps between the track and apron.
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Even the retaining wall pieces are machined to fit the specific radius of the turns. Above is the 2-piece, taller retaining wall. The shorter wall used for the inside radius is the same as the lower section pictures above.
Shown at the arrow above is the relief cut that is routed into the apron. This is the mounting point for the retaining wall. The routed area matches perfectly to the machined retaining wall pieces. You can secure the walls with a little Carpenter’s Glue.
Here you can see the outside apron with the retaining wall in place. A very scale appearing setup that can add some serious realism to any racing layout.
Here are both, inside and outside aprons with the retaining walls. These are just sitting in place for the moment. The gap shown in the outside retaining wall will disappear when the final assembly is placed together. This picture shows the difference between the inside and outside retaining wall heights.
You get plenty of drift space with these aprons. You also get the chance to leave your “mark” on the walls if you get too bent out of shape.
I was so impressed with the quality and craftsmanship of the Slotborders product line, I purchased a set of inside aprons for my 15 inch/18 inch custom banked oval.
Slotborders 15 inch inside skid aprons and low retaining walls were the perfect fit for my customized banked turns.
Slotborders product was a perfect fit. They matched the track’s surface height and added that realistic finishing touch, highlighting the end of the racing surface the beginning of the pit area.
Slotborders also has a nice transition section the makes for a smooth entry or exit of the skid apron area, once again making a very professional looking layout.
The next step in my installation will be to paint the surfaces of my new racing surfaces. Slotborders comes in a variety of curved and straight sections. When this article was originally written in 2015 they offered:
Curve Sections – Both Inside and Outside Aprons and Walls
6” Radius Curves
9” Radius Curves (1/8th Curve)
12” Radius Curves
15” Radius Curves
18” Radius Curves
Straight Sections
With Walls and LH/RH Transition Sections
3” Straight
6” Straight
9” Straight
15” Straight
Left Hand (LH) Transition Section
Right Hand (RH) Transition Section
At the time we were writing this article (2015), Slotborders owner, Mark Dill, contacted us about a new item soon to be released. We have a sneak peek of the new “hairpin apron/wall and cap” assembly. This will give you that “Monaco” look of F-1 racing in HO scale. This new assembly fits the 6” radius turns. The pictures also show off a new diorama section that will also be coming soon.
Above 6 Photos Supplied by Slot Borders
With a complete line up of skid aprons and walls for every curve radius and straight currently available, Slotborders has filled a very large gap in the HO scale racing world. Making the aprons user friendly and usable in a temporary or permanent layout was very forward thinking. Slotborders will also soon be offering the aprons without the “under the track” lip for those racers building a permanent layout or for those tracks already secured in place. Slotborders skid apron and walls of all radii match up to all other Slotborders pieces for a seamless flow. So any number of increasing or decreasing radius turns or left and right turn combinations, will be matched by the Slotborders product. With the current product line and new elements being developed, this product should be a great asset to the HO racing community. Slotborders has earned my highest rating ( I guess I need to come up with a rating’s scale now!). I know it has added to the realism and race-ability of my track. Think what it can do for yours!
Low slots are a category of module slot found on ships in EVE. Generally, low slots contain passive modules which improve ship performance. Armor tanking modules occupy low slots. Some low slot modules share purposes with mid slot modules, but the details of their use differ.
This page is a collection of all the types of modules that use low slots.
Armor tank
These modules will repair, extend, and increase the resistance of your armor. See Armor Tanking for a detailed breakdown of these modules.
- Armor Repair Systems
- Active module which repairs armor at the end of its cycle.
- Variation: Ancillary Armor Repair Systems
- Active module that can be loaded with Nanite Repair Paste to very efficiently repair armor, but with a long reload time.
- Armor Plates
- Passive module which increases armor hit points by a fixed amount while increasing mass.
- Layered Energized Membranes Membrane
- Passive module which increases armor hit points by a percentage. Unlike Layered Coatings, these have a moderate CPU requirement.
- Layered Coating
- Passive module which increases armor hit points by a percentage. Not as effective as Layered Energized Membranes Membranes, but has minimal fitting requirements.
- Armor Hardeners
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- Active module which increases armor resistance a great deal while using capacitor.
- Variation: Reactive Armor Hardeners
- Active module that by default gives a small boost to all resistances, but as the ship takes damage, it adjusts the resistance bonuses to the type of incoming damage.
- Energized Membrane
- Passive module which increases armor resistance a bit. Unlike Resistance Coating modules, these have a moderate CPU requirement.
- Resistance Coating
- Passive module which increases armor resistance a bit. Not as effective as Energized Membranes, but has minimal fitting requirements.
Compare to armor rigs.
Capacitor
These modules will increase the recharge rate of your capacitor, but have downsides.
- Capacitor Flux Coils
- Passive module which increases capacitor recharge rate while decreasing total capacitor energy.
- Capacitor Power Relays
- Passive module which increases capacitor recharge rate while decreasing the amount of shield restored by shield boosters.
Note that while flux coils increase your capacitor recharge rate by slightly more than power relays, they also decrease your capacitor capacity, and capacitor recharge rate is tied to capacitor capacity. This means that overall flux coils actually increase your recharge rate by less than power relays. Only use flux coils if you're active shield tanking.
Compare to mid slot capacitor modules and engineering rigs
Damage supplements
These modules will improve turret and missile weapon systems.
- Ballastic Control Systems
- Passive module which increases damage and rate of fire of missile launchers.
- Gryostabilizers
- Passive module which increases damage and rate of fire of projectile turrets.
- Heat Sinks
- Passive module which increases damage and rate of fire of laser turrets.
- Magnetic Field Stabilizers
- Passive module which increases damage and rate of fire of hybrid turrets.
- Missile Guidance Enhancers
- Passive module which improves missile flight time, flight speed, explosion radius, and explosion velocity.
- Tracking Enhancers
- Passive module which improves the optimal range, accuracy falloff, and tracking speed of all types of turrets.
Compare to missile launcher and turret rigs, and mid slot damage application modules.
Drone supplements
These modules improve the performance of drones.
- Drone Damage Amplifier
- Passive module which increases damage done by drones.
- Omnidirectional Tracking Enhancer
- Passive module which improves the optimal range, accuracy falloff, and tracking speed for all drones. Also improves range, explosion radius and explosion velocity for fighters from carriers.
EWAR
These modules affect your ship's ECM abilities or decrease your susceptibility to ECM.
- Signal Amplifier
- Passive module which improves sensor strength, scan resolution, targeting range, and maximum number of locked targets.
- Signal Distortion Amplifier
- Passive module which increases ECM jam strength and range. Only affects targeting jammers, not burst jammers.
Fitting
These modules will help you extend your power grid or CPU.
- CPU Upgrades
- Passive module which increases CPU by a percentage.
- Auxiliary Power Controls
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- Passive module which increases powergrid by a fixed amount.
- Power Diagnostic Systems
- Passive module which increases powergrid, capacitor recharge/capacity, and shield recharge/capacity by a small percent.
- Reactor Controls
- Passive module which increases powergrid by a percentage.
Auxiliary Power Controls are superior on frigates and destroyers, but any larger ship should use Reactor Controls or Power Diagnostic Systems. If only a little powergrid is needed, the extra bonuses to capacitor and shield recharge make Power Diagnostic Systems a fine choice.
Compare to engineering rigs.
Propulsion
These modules will increase your velocity and/or agility, or affect your warp drive.
- Inertial Stabilizers
- Passive module which increases agility while increasing signature radius.
- Nanofiber Internal Structures
- Passive module which increases agility and velocity while decreasing hull hit points.
- Overdrive Injectors
- Passive module which increases velocity while decreasing cargo space.
- Warp Accelerators
- Passive module which increases warp speed. No more than three of these modules can be fitted to one ship.
- Warp Core Stabilizers
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- Passive module which increases warp core strength, making it more difficult to warp disrupt, while decreasing targeting range and scan resolution.
Injectors increase only velocity and reduce your ability to carry ammo, inertial stabilizers will increase your signature radius (and consequently your incurred damage) for a bit of agility. Nanofiber structures on the other hand, will provide both velocity and agility (very comparable to each individually) at the expense of structure. And honestly if you've reached a point where your structure is being hit, it doesn't matter how much you have.
For further discussion on speed modules refer to Stacking penalties. Compare to astronautic rigs.
Shield Tanking
These modules will increase the regeneration of shields, improving passive shield tanking.
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- Shield Flux Coils
- Passive module which increases shield recharge while decreasing total shield hit points.
- Shield Power Relays
- Passive module which increases shield recharge while decreasing capacitor recharge.
Power relays are great for passive shield tanking on Minmatar ships, as projectile weapons require no capacitor. Flux coils will deliver less recharge than they state, because of their reduction of total shields (remember that recharge time is independent of shield capacity, so as shield capacity is reduced, so is shield recharge). So with that said, shield power relays are the way to go for a passive shield tank, but neither should be used for an active shield tank.
Compare to shield rigs.
Miscellaneous
These modules did not fit into the above categories.
- Expanded Cargoholds
- Passive module which increases cargo capacity at the expense of velocity.
- Damage Controls
- Passive module which greatly increases structure resistances as well as smaller increases to armor and shield resistances. Only one Damage Control module can be fit at a time.
- Reinforced Bulkheads
- Passive module which increases structure hit points by a percentage while decreasing cargo capacity and velocity. One of the few ways to increase a ship's hull tank.
- Mining Upgrades
- Passive module which increases mining laser yield while increasing CPU needs of mining lasers.
- Ice Harvester Upgrades
- Passive module which decreases ice harvester cycle time while increasing CPU needs of ice harvesters.
See also
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